Robert, There's one thing that I haven't been able to do with CompositeViewer. Previously, we had a predraw callback that occurred before the sceneview's update(), cull(), draw() calls. In that callback, we set some states on some objects, particularly if they are opaque/transparent in that view. With CompositeViewer, I've used the Camera's PreDrawCallback, but at that point it's too late to set the object's renderinghint to transparent. Is there something else I can do to get the effect that I want? The CompositeViewer is rendering all the views, so how do I issue a callback at the time that I need to?
John
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