Robert,

There's one thing that I haven't been able to do with CompositeViewer.
Previously, we had a predraw callback that occurred before the
sceneview's update(), cull(), draw() calls. In that callback, we set
some states on some objects, particularly if they are opaque/transparent
in that view. With CompositeViewer, I've used the Camera's
PreDrawCallback, but at that point it's too late to set the object's
renderinghint to transparent. Is there something else I can do to get
the effect that I want? The CompositeViewer is rendering all the views,
so how do I issue a callback at the time that I need to?

John
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