Hi Neil, When you start to deal with really large datasets that paging and culling are tools that you'll need to use effectively, you'll need to understand load balancing of the system. Primarily what you'll be doing is building an appropriate database rather than optimizing at the code level, to do this you'll need to understand the code and the hardware of course.
Don't expect to find a silver bullet for this work, items like using occlusion culling is just another tool in your toolbox, instead you need to gather lots of tools in the toolbox, understand them and how to build a database that uses them efficiently. Robert. On Tue, Apr 15, 2008 at 9:31 AM, <[EMAIL PROTECTED]> wrote: > Hi Jason & Robert, > > Sorry for not getting back to you sooner. > > Many thanks for the info. I guess I'm going to have to just suck-and-see. > The occluder route looks to have the greatest gains for me. > > Once again, many thanks to yourselves and the forum. > > Kind regards > > Neil. > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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