Robert Osfield wrote: > Hi Neil, > > When you start to deal with really large datasets that paging and > culling are tools that you'll need to use effectively, you'll need to > understand load balancing of the system. Primarily what you'll be > doing is building an appropriate database rather than optimizing at > the code level, to do this you'll need to understand the code and the > hardware of course. > > Don't expect to find a silver bullet for this work, items like using > occlusion culling is just another tool in your toolbox, instead you > need to gather lots of tools in the toolbox, understand them and how > to build a database that uses them efficiently.
Hi Neil, I second this. With the scene you're discussing, I wouldn't expect to be able to sprinkle a few OccluderNodes around the scene and have it magically work and run at 60fps. If your database already won't fit in memory, you're at least going to need to do some paging. --"J" _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org