Hi Robert,
My hardware details:
Windows Vista
Mobile Intel 965 ExpressBy the way, the rest of the examples also generate the
Viewport error.
Regards,
CG
> Date: Wed, 16 Apr 2008 10:13:37 +0100> From: [EMAIL PROTECTED]> To:
> [email protected]> Subject: Re: [osg-users] open scene graph
> 2.2 Warning: detected OpenGL error> > Hi Cg,> > I haven't heard of problems
> with osgteapot before, and its an example> that has been around for many
> years so it'd seem you've come across a> unusual set up. I'd suspect a driver
> bug.> > What hardware/OS/drivers are you using?> > Robert.> > On Wed, Apr 16,
> 2008 at 9:30 AM, CG <[EMAIL PROTECTED]> wrote:> >> > Hi,> >> > I've the
> following error when running the osgteapot example:> >> > Warning: detected
> OpenGL error> >> > After searching through the mailing list, I increased the
> error checking> > regularity by changing the code in State.cpp to what Robert
> had suggested:> >> > #if 0> > _checkGLErrors = ONCE_PER_FRAME;> > #else> >
> _checkGLErrors = ONCE_PER_ATTRIBUTE;> > #endif> >> > and the console reported
> a more detailed error message:> >> > Warning: detected OpenGL error 'invalid
value' after applying attribute> > Viewport 0x9736b38> >> > Are there any
solutions to this problem?> >> > I'm running in a single window and my OpenGL
version is 1.5.0 - Build> > 7.14.10.1437> >> > Regards,> > CG> >> >> >> >
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