Hi Cg, I haven't heard of problems with osgteapot before, and its an example that has been around for many years so it'd seem you've come across a unusual set up. I'd suspect a driver bug.
What hardware/OS/drivers are you using? Robert. On Wed, Apr 16, 2008 at 9:30 AM, CG <[EMAIL PROTECTED]> wrote: > > Hi, > > I've the following error when running the osgteapot example: > > Warning: detected OpenGL error > > After searching through the mailing list, I increased the error checking > regularity by changing the code in State.cpp to what Robert had suggested: > > #if 0 > _checkGLErrors = ONCE_PER_FRAME; > #else > _checkGLErrors = ONCE_PER_ATTRIBUTE; > #endif > > and the console reported a more detailed error message: > > Warning: detected OpenGL error 'invalid value' after applying attribute > Viewport 0x9736b38 > > Are there any solutions to this problem? > > I'm running in a single window and my OpenGL version is 1.5.0 - Build > 7.14.10.1437 > > Regards, > CG > > > > ________________________________ > Blog it to your Space with Live Writer! Windows Live Writer > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

