Hi Robert, Sorry for bad example, but the example is actually just the same as in the osgbillboard example, which works.. So i guess there is some other error. I do cast the Billboard pointer to an IntPtr and then back to a Node* before inserting into the scenegraph root node. I do this in a ref (mixed mode)class for building object from managed to native. But i guess that should be ok..?
Erlend -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: 16. april 2008 16:14 To: OpenSceneGraph Users Subject: Re: [osg-users] error in doing SceneView->cull, primitiveset is 0 Hi Erland, Are you expecting support on some third party code that you've found on the web? If you can stick with ones on the OSG example set you'll have a much better chance of the code being up to date and working with the present version of the OSG. Robert. On Wed, Apr 16, 2008 at 3:09 PM, <[EMAIL PROTECTED]> wrote: > > > > > after created a billboard as in the example at at (also see code.txt). > > > > http://www.cs.clemson.edu/~malloy/courses/3dgames-2007/tutor/web/billboards/billboards/scene.cpp > > > > ( i used this since createTextureQuad did not link) > > > > primitiveset was an error pointer so when DrawArrays->getMode causes an > error, but as you can see in the code i have created the primitiveset > > > > Erlend > > > > using osg 2.3.7 vista > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

