An IntPtr is managed version of a void pointer. Erlend
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: 16. april 2008 16:46 To: OpenSceneGraph Users Subject: Re: [osg-users] error in doing SceneView->cull, primitiveset is 0 On Wed, Apr 16, 2008 at 3:42 PM, <[EMAIL PROTECTED]> wrote: > Hi Robert, > > Sorry for bad example, but the example is actually just the same as in the > osgbillboard example, which works.. So i guess there is some other error. I > do cast the Billboard pointer to an IntPtr and then back to a Node* before > inserting into the scenegraph root node. I do this in a ref (mixed mode)class > for building object from managed to native. But i guess that should be ok..? Well you've lost me, what's a IntPtr?? Do you mean ref_ptr<>? If so just use the .get() to get the C pointer that you can pass into a group->addChild(nodePtr) method. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

