Hi all -- Another one of the examples that forces SingleThreaded is osgdepthpartition. I keep intending to rewrite it using CompositeViewer with ordered view processing, but haven't gotten around to it yet.
In a nutshell, if any code executed by the cull or draw threads (such as your own callbacks or custom nodes) isn't thread safe, then you must use SingleThreaded. -Paul ________________________________ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Beverage Sent: Thursday, April 17, 2008 11:40 AM To: osg users Subject: [osg-users] When must you use SingleThreaded threading model Hi Robert, I was looking through the examples and noticed that osgphotoalbum, osgdistortion and a few of the other examples are explicitly setting the viewer to SingleThreaded threading model. Is there anything inherit in those examples where you *must* use the SingleThreaded viewer model rather than the others? Just curious as I'm trying to get my head around the new OSG threading models. Thanks, jason _______________________________________________ osg-users mailing list firstname.lastname@example.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org