Trying to do a Clean all targets in the OpenSceneGraph Xcode project results in some undefined build variable errors on the target SDLdependentStuff. Using Get Info to examine SDLdependentStuff causes Xcode to crash. I first found this on 2.3.8 and have just checked a clean copy of 2.3.9 and it is still there.
Is it safe just to remove this target so the clean can complete? I need to do a full clean to track down some problems I have been having with a build with OSG_USE_FLOAT_MATRIX set. It appears that the code generated for functions with bodies in the headers is using different class/structure offsets than those with bodies in c++ files. But that is a whole new problem and I am a newcomer to building on OSX. Roger
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