Trying to do a Clean all targets in the OpenSceneGraph Xcode project results
in some undefined build variable errors on the target SDLdependentStuff.
Using Get Info to examine SDLdependentStuff causes Xcode to crash. I first
found this on 2.3.8 and have just checked a clean copy of 2.3.9 and it is
still there.

 

Is it safe just to remove this target so the clean can complete?

 

I need to do a full clean to track down some problems I have been having
with a build with OSG_USE_FLOAT_MATRIX set. It appears that the code
generated for functions with bodies in the headers is using different
class/structure offsets than those with bodies in c++ files. But that is a
whole new problem and I am a newcomer to building on OSX.

 

Roger

_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to