I've just found it searching in osg sources.

Sorry for the inconvenience.

Thanks,

Regards.
   Vincent.



2008/4/21, Robert Osfield <[EMAIL PROTECTED]>:
>
> Hi Vincent,
>
> osgcubemap is the example of osg::TextureCubeMap.
>
> I'd recommend getting used to using a search tool to look for class
> usage throughout the OSG.
>
> Robert.
>
>
> On Mon, Apr 21, 2008 at 10:16 AM, Vincent Bourdier
> <[EMAIL PROTECTED]> wrote:
> > Hi All,
> >
> > Looking for TextureCubeMap I didn't found example or tutorials...
> >
> > I'm looking for applying a second texture on a geode, not depending on
> old
> > texture coordinates...
> >
> > I've tried this but it render a single color (pixel ?) of the texture...
> >
> > > osg::TextureCubeMap* texcube = new osg::TextureCubeMap();
> > >       texcube->setImage(osg::TextureCubeMap::POSITIVE_X,
> _texGrad.get());
> > >       texcube->setImage(osg::TextureCubeMap::NEGATIVE_X,
> _texGrad.get());
> > >       texcube->setImage(osg::TextureCubeMap::POSITIVE_Y,
> _texGrad.get());
> > >       texcube->setImage(osg::TextureCubeMap::NEGATIVE_Y,
> _texGrad.get());
> > >       texcube->setImage(osg::TextureCubeMap::POSITIVE_Z,
> _texGrad.get());
> > >       texcube->setImage(osg::TextureCubeMap::NEGATIVE_Z,
> _texGrad.get());
> > >
> > >       osg::BoundingBox bound = geom->getBound();
> > >       texcube->setTextureSize(bound.xMax() - bound.xMin(),
> bound.yMax() -
> > bound.yMin());
> > >
> > >     texcube->setWrap(osg::Texture::WRAP_R,
> osg::Texture::CLAMP_TO_BORDER);
> > >     texcube->setWrap(osg::Texture::WRAP_S,
> osg::Texture::CLAMP_TO_BORDER);
> > >     texcube->setWrap(osg::Texture::WRAP_T,
> osg::Texture::CLAMP_TO_BORDER);
> > >
> > >     geode->getOrCreateStateSet()->setTextureAttributeAndModes(1,
> texcube,
> > osg::StateAttribute::ON);
> > >     geode->getOrCreateStateSet()->setMode(GL_LIGHTING,
> > osg::StateAttribute::ON);
> >
> > Any ideas ? examples ?
> >
> > Thanks.
> >
> > Regards.
> >     Vincent.
> >
> >
>
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> >
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> >
> >
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