Hi All, Looking for TextureCubeMap I didn't found example or tutorials...
I'm looking for applying a second texture on a geode, not depending on old texture coordinates... I've tried this but it render a single color (pixel ?) of the texture... osg::TextureCubeMap* texcube = new osg::TextureCubeMap(); > texcube->setImage(osg::TextureCubeMap::POSITIVE_X, _texGrad.get()); > texcube->setImage(osg::TextureCubeMap::NEGATIVE_X, _texGrad.get()); > texcube->setImage(osg::TextureCubeMap::POSITIVE_Y, _texGrad.get()); > texcube->setImage(osg::TextureCubeMap::NEGATIVE_Y, _texGrad.get()); > texcube->setImage(osg::TextureCubeMap::POSITIVE_Z, _texGrad.get()); > texcube->setImage(osg::TextureCubeMap::NEGATIVE_Z, _texGrad.get()); > > osg::BoundingBox bound = geom->getBound(); > texcube->setTextureSize(bound.xMax() - bound.xMin(), bound.yMax() - > bound.yMin()); > > texcube->setWrap(osg::Texture::WRAP_R, osg::Texture::CLAMP_TO_BORDER); > texcube->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_BORDER); > texcube->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_BORDER); > > geode->getOrCreateStateSet()->setTextureAttributeAndModes(1, texcube, > osg::StateAttribute::ON); > geode->getOrCreateStateSet()->setMode(GL_LIGHTING, > osg::StateAttribute::ON); Any ideas ? examples ? Thanks. Regards. Vincent.
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