Hello, I built a volume using MarchingCubes algorithm.
Now I need to get information about which vertices share an edge with each vertex. The problem is: since MarchingCubes generates lots of doubled vertices, I made a triangle stripfication to fix this. Now my Geometry is composed by a mix of TRIANGLE_STRIP and TRIANGLES PrimitiveSets. Obs. 1: I used an Optimizer with full optimization, wich does, among several other things, triangle stripfication, right? Obs. 2: My geode uses a single Geometry which, before optimization, contained a single, huge primitive set with all the triangles generated by MarchingCubes; after optimization, it is divided into several TRIANGLE_STRIPs and one last (still big) TRIANGLES primitive set. How can I find the neighbors of each vertex? Thanks in advance. -- /* * Edgar Moraes Diniz * Universidade Federal do Maranhão * Departamento de Informática * Laboratório de Processamento e Análise de Imagens * e-mail: [EMAIL PROTECTED] */
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