My present osg app configuration is a single view on a single window/screen, with a hud camera overlay, which I simply added to the scenegraph with a high renderbin#.
Looking at osgHud example, it seems that this can also be configured by adding the hud camera as a slave cam to the view. Or using Composite viewer, adding the hud cam as a second view. Now if I go to reconfigure my app to work over two or more windows/screens, which approach would be better: (1)multiple cameras in the scenegraph, (2)slave cameras on a single view, or (3)multiple views (using composite viewer)? I'm leaning towards (3). Thanks. Bob. -- Robert E. Balfour, Ph.D. Exec. V.P. & CTO, BALFOUR Technologies LLC 960 South Broadway, Suite 108, Hicksville NY 11801 Phone: (516)513-0030 Fax: (516)513-0027 email: [EMAIL PROTECTED] _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

