My present osg app configuration is a single view on a single
window/screen, with a hud camera overlay, which I simply added to the
scenegraph with a high renderbin#.

Looking at osgHud example, it seems that this can also be configured by
adding the hud camera as a slave cam to the view.  Or using Composite
viewer, adding the hud cam as a second view.

Now if I go to reconfigure my app to work over two or more
windows/screens, which approach would be better:
(1)multiple cameras in the scenegraph, 
(2)slave cameras on a single view, or 
(3)multiple views (using composite viewer)?  

I'm leaning towards (3).

Thanks.


Bob.
-- 
Robert E. Balfour, Ph.D.
Exec. V.P. & CTO,  BALFOUR Technologies LLC
960 South Broadway, Suite 108, Hicksville NY 11801
Phone: (516)513-0030  Fax: (516)513-0027  email: [EMAIL PROTECTED]
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