Some Background: 1 viewer multiple slave cameras (viwer->addSlave(..)) I'd like to add a shader that would get visited by only one of the cameras. To do this I tried to add a state set to that camera with the program loaded, turned on and protected.
This, however doesn't seem to work. Is there a way to add a state set to a slave camera and have it be visited? I figure I could set a nodemask on the stateset further down the scenegraph but I'd rather come up with a better approach. Thanks in advance. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

