Hi Steven,

Added state to the slave Camera's StateSet "should" work.  As to what
might be wrong I can't say, way too many unkowns.  Could you put
together an simple example that reproduces this problem.

BTW, for examples of slave Camera's with their own StateSet have a
look at the osgdistortion and
src/osgViewer/View.cpp:View::setUpView*() codes.

Robert.

On Mon, Apr 21, 2008 at 8:00 PM, Steven Powers <[EMAIL PROTECTED]> wrote:
> Some Background: 1 viewer multiple slave cameras (viwer->addSlave(..))
>
>  I'd like to add a shader that would get visited by only one of the
>  cameras. To do this I tried to add a state set to that camera with the
>  program loaded, turned on and protected.
>
>  This, however doesn't seem to work. Is there a way to add a state set to
>  a slave camera and have it be visited?
>
>  I figure I could set a nodemask on the stateset further down the
>  scenegraph but I'd rather come up with a better approach.
>
>  Thanks in advance.
>
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