In OSG2.2 I'd like to find the 'real' x,y location of the mouse cursor. If my window is 640x480, then the value for x should be between 0 and 639, while y should be from 0 to 479. I need the x,y values in this form so that it can be injected into CEGUI correctly.
The GUIEventAdapter has protected members _mx and _my, along with the access methods getX() and getY(). However, these methods both yield values between -1 and 1. While stepping through the code, the _mx and _my actually correctly hold the pixel based values I need until encountering the following section in Viewer.cpp: osg::Vec3d new_coord = osg::Vec3d(x,y,0.0) * matrix; x = new_coord.x(); y = new_coord.y(); ... event->setX(x); event->setY(y); Aside from making private changes on GUIEventAdapter, is there any other way to read the mouse x,y location in the format I need? All suggestions are very much appreciated. Sincerely, - Andrew _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

