I found a workaround to my problems, my thanks to Jeremy for pointing a few things out.
If I make the following setting: camera->setAllowEventFocus(false); Then in Viewer::eventTraversal() this will avoid setCameraWithFocus(camera); code. As to the reasoning of why there is separate handling for this case in OSG, I don't know. It's certainly an issue that can come up in osgWidget sometime in the future. - Andrew _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

