Robert Osfield wrote:

>Hi All,
>
>Hiccups under OSX/Cmake and Windows/FreeType builds have held back
>making 2.4 today, I haven't yet received any update on the
>Windows/FreeType but on the OSX/Cmake side we "may" have a bit of
>progress.  However, this progress was made via tweaks to the core osg
>libs' CMakeLists.txt, while in theory nothing should change on other
>platforms, we cannot assume this.  So far my linux build looks OK, and
>Stephan suggests that the changes should work under OSX, but under
>other platforms we need feedback, in particular Windows as this is
>very different in needs to unices.
>
>So... once again I have a ask, with a pretty please, for more testing,
>this time of the SVN version of the OSG.  I things look OK with this
>tomorrow morning I'll tag the next dev release (2.3.11).   Ideally
>overnight we'll magically see resolution of the remaining problems
>under OSX and Windows, alas the "magic" will only come about via hard
>labour for engineers under Windows and OSX, so good luck on this
>front.
>  
>
Compiling went fine on linux. Just noticed that the in osgtext3D example 
one of the text objects gets clipped (the "CharacterSizeMode ..." one), 
while I don't see anything in the code to suggest that automatic 
clipping plane placement is disabled. Perhaps the clipping is the result 
of a faulty bounding box?

Paul

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