Robert Osfield wrote: >Hi All, > >Hiccups under OSX/Cmake and Windows/FreeType builds have held back >making 2.4 today, I haven't yet received any update on the >Windows/FreeType but on the OSX/Cmake side we "may" have a bit of >progress. However, this progress was made via tweaks to the core osg >libs' CMakeLists.txt, while in theory nothing should change on other >platforms, we cannot assume this. So far my linux build looks OK, and >Stephan suggests that the changes should work under OSX, but under >other platforms we need feedback, in particular Windows as this is >very different in needs to unices. > >So... once again I have a ask, with a pretty please, for more testing, >this time of the SVN version of the OSG. I things look OK with this >tomorrow morning I'll tag the next dev release (2.3.11). Ideally >overnight we'll magically see resolution of the remaining problems >under OSX and Windows, alas the "magic" will only come about via hard >labour for engineers under Windows and OSX, so good luck on this >front. > > Compiling went fine on linux. Just noticed that the in osgtext3D example one of the text objects gets clipped (the "CharacterSizeMode ..." one), while I don't see anything in the code to suggest that automatic clipping plane placement is disabled. Perhaps the clipping is the result of a faulty bounding box?
Paul _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

