I recently tested 2.3.9 in our software, and although I haven't been able to give it a thorough testing, it does work. I'm currently building SVN (downloaded this morning after your request) on windows, 64 bit linux, solaris, and mac. (We use cmake on everything.)
I'll let you know when it is done building, but I won't be able to hook it up to our software at this time. Since I did that very recently, I think it'll be OK. andy -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Thursday, April 24, 2008 6:51 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Please test SVN of OpenSceneGraph Hi All, I have just reverted yesterdays changes that I made to the various CMakeLists.txt files, and also merged a fix the Windows 3rd party checking sent in my Mattias, these changes are all now in SVN. So... Could you please do another svn update and build to make sure that things are still working fine. Under OSX there may be problems left unresolved with the CMake build but these I'm afraid we'll need to live with for 2.4, so the hand maintained XCode projects will remain the official build route for OSX. Under Windows Visual Studio build could you please check to see if header files are now coming in correctly. Once I have positive reports of builds under Windows, OSX and the unices I'll tag 2.3.11, then tag 2.4 tomorrow morning. Thanks, Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or g _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

