ümit uzun wrote on Monday 28 April 2008:
> This aircraft simulation like osgsimulation or
> palomino3d. But this will be most simple from palomino3d.
> I will control my selected aircraft model on the earth
> and fly everywhere around the world. This is my school
> project.

Hello Ümit,

I asked because I am coding a flight simulator with 
OpenSceneGraph as renderer:

http://sourceforge.net/projects/zsim

It only depends on OpenSceneGraph and SDL (for joystick).

It is fully functional but has some rough edges. Some 
secondary things are still missing (shadows, sound...) I'm 
currently working on implementing a generic windfield. I'd 
be very happy if you could have a look and give your 
impression. I'd also be happy to assist if you have trouble 
compiling (I only tried it with Linux, but I think it 
should work easily with MacOS X, may-be Windows). It's GPL 
v2. It's designed for low Reynolds (i.e. sports and/or RC) 
aircraft.

The flight dynamic model (fdm) is the one Mark Drela had 
written for CRRCsim, and is rather good, especially that he 
also wrote AVL which allows to calculate the various aero 
coefficients that the fdm uses.

I'd be happy to get your impression. And that of anybody 
else for the matter.

> When I finish it, I will send the download link to list.

cool. Any chance to get a snapshot ? What fdm do you use ? 

bye-bye

Zoltán




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Zoltan
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