Hi,

Quoting hesicong2006 <[EMAIL PROTECTED]>:
> But I found it has very slow performance. In this example, with
> 256*256*256 3D texture, only 8 fps was show on my 8800GTS 320M. I see

Keep in mind that you're rendering 256 cameras (i.e. separate images) every
frame.
Apart from maybe re-using Geodes or using Geometry instead of ShapeDrawable
there's nothing that leaps out.

Are you runnin debug mode?
I'm getting 19fps, cull=2ms, draw=49ms on a GeForce 8600M (Mac OSX).

/ulrich
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