Hi, Quoting hesicong2006 <[EMAIL PROTECTED]>: > But I found it has very slow performance. In this example, with > 256*256*256 3D texture, only 8 fps was show on my 8800GTS 320M. I see
Keep in mind that you're rendering 256 cameras (i.e. separate images) every frame. Apart from maybe re-using Geodes or using Geometry instead of ShapeDrawable there's nothing that leaps out. Are you runnin debug mode? I'm getting 19fps, cull=2ms, draw=49ms on a GeForce 8600M (Mac OSX). /ulrich _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

