Without seeing your code one cannot really say what is wrong with what you doing
Typically in this case I would say it is because one of the Geodes your adding has not been created correctly, its geometry is not set up, or possibly your using a stale of corrupt pointer __________________________________________________________ Gordon Tomlinson Email : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com __________________________________________________________ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Vincent Bourdier Sent: Friday, May 02, 2008 5:27 AM To: osg Subject: [osg-users] Limit on number of children ? Hi all, Somewhere in my code, I make some root->addChild(functionCreateGeode()); but when I added a last one, OSG crash on rendering, pretending a vector error. I've verified, it do not depend on the Geode, because it work if I remove an "addChild()" before doing mine... Is there a limit in the number of child ? or is it impossible to add 2 Geode (or more) on the same group ? thanks. Regards, Vincent.
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