Hello, Try to allocate a new image with the new size, attach it to the camera, and set the camera cache to NULL so on the next draw the RenderStage will connect to the new image.
Good luck, Guy. ________________________________ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Baurick Sent: Thursday, May 01, 2008 6:46 PM To: [email protected] Subject: [osg-users] Attaching a RenderBuffer to a camera Hi, I am having an issue with FrameBufferObjects and I was hoping someone could help. I want the master camera of my view to render to an FBO. This works fine by just calling view->getCamera()->setRenderTargetImplementation(Camera::FRAME_BUFFER_OB JECT). However, I cannot figure out how to get the RenderBuffers the FBO has attached to resize. One thought I had was to instanciate my own RenderBuffers and attach them to the camera, hower the attach method only takes formats, textures or images. Any ideas on how I could go about solving this problem? -- --Jason Baurick
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