Hello Jean-Sébastien,

Thank-you for your answer.

Jean-Sébastien Guay wrote on Monday 05 May 2008:
> > There is osgShadow, but it's rather short on examples.
> > Or may-be I haven't seen them ?
>
> The example is called osgshadow... ;-)

osgshadow --st -2

is probably my friend: it's an aircraft that makes it's 
shadow over a terrain !!! And it works.

While --sm, --sv, --pssm and --ssm don't (on my setup : 
Linux OpenSuSE 10.3, with ATI card).

Thanks again, I'll try. Cheers

Zoltán



> In short, it's pretty simple:
>
> 1. Your root node (or the root node of the subgraph which
> you want to have shadows) should be an
> osgShadow::ShadowedScene (subclass of osg::Group).
>
> 2. Instantiate the shadow technique you want (for example
> osgShadow::ShadowMap) and set it as the shadow technique
> on your shadowed scene (scene->setShadowTechnique(...)).
>
>
> In your case, for an airplane flying over a large
> terrain, if you use osgShadow::ShadowMap you will have
> lots of shadow map aliasing. For now, ShadowMap is not
> view dependent, so it uses the scene bounds (or the light
> frustum for a spot light), which will be very large in
> your case. As a first step, you could disable shadows for
> everything but your airplane (for example,
> shadowedScene->setCastsShadowTraversalMask(0x01) and then
> give all your objects but your airplane a ~0x01 node
> mask). Perhaps others will have better suggestions.
>
> Keep in mind that osgShadow::ShadowVolume does not really
> work yet (at least I haven't seen it work, maybe it does
> in some cases). So I would use ShadowMap with the
> workaround above.
>
> Hope this helps,
>
> J-S



-- 
 
________________________

Zoltan
________________________

 
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to