Hello,

I'm looking for a way to have shadows in a scene.

I can reduce the complexity of the problem by having 1 
object cast his shadow on 1 other object from 1 
light-source, if that helps (it's an aircraft above the 
ground, so it's shadow shows the flight altitude. I can 
exclude trees and buildings in a first pass)

There is osgShadow, but it's rather short on examples. Or 
may-be I haven't seen them ?

Are there some examples that show a simple shadow 
implementation ?
What is easiest (not the most accurate): shadow map, volume, 
texture ?

Thanks & bye-bye

Zoltán


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Zoltan
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