Hello, I'm looking for a way to have shadows in a scene.
I can reduce the complexity of the problem by having 1 object cast his shadow on 1 other object from 1 light-source, if that helps (it's an aircraft above the ground, so it's shadow shows the flight altitude. I can exclude trees and buildings in a first pass) There is osgShadow, but it's rather short on examples. Or may-be I haven't seen them ? Are there some examples that show a simple shadow implementation ? What is easiest (not the most accurate): shadow map, volume, texture ? Thanks & bye-bye Zoltán -- ________________________ Zoltan ________________________ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

