Sounds like this may be a floating point precision issue in the Z-buffer and
your aircraft is simply failing z-buffer test but passing the OSG culling
test it might also be failing the cull test because of that

One way to check if is that type of issue is to place a cull callback on the
aircraft node, if it gets called/visited then you know you passed the cull
test and that's it's a zbuffer issue

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of ümit uzun
Sent: Tuesday, May 06, 2008 10:11 AM
To: [email protected]
Subject: [osg-users] Aircraft getting invisible by AutoCullingSystem


Hi Robert,

Firstly you are welcome to mail list :) I have an question about culling
problem. I have an aircraft and earth model. Their size is "aircraft = 0e-07
" and "earth = 2e+07". When I add the aircraft node to the
coordinateSystemNode which all nodes tied to it, aircraft get invisible. I
think automatic culling system is culling the aircraft  from the scene. I
have try to add ;

viewer.getCamera()->setComputeNearFarMode(
osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR ); std::cout<<"NearFarMode  :
"<getComputeNearFarMode()<getCullingMode();
cullingMode &= ~ ( osg::CullStack::SMALL_FEATURE_CULLING  );
viewer.getCamera()->setCullingMode( cullingMode );

then result is same. Why my little aircraft culling from scene? How can I
fix this problem?

Thanks so much...



ÜMİT UZUN

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