ÜMİT UZUN
----------------------------------------
> Date: Tue, 6 May 2008 16:13:09 +0200
> From: [EMAIL PROTECTED]
> To: [email protected]
> Subject: Re: [osg-users] Aircraft getting invisible by AutoCullingSystem
>
> ümit uzun wrote:
>
>>Hi Robert,
>>
>>Firstly you are welcome to mail list :) I have an question about culling
>>problem. I have an aircraft and earth model. Their size is "aircraft = 0e-07
>>" and "earth = 2e+07". When I add the aircraft node to the
>>coordinateSystemNode which all nodes tied to it, aircraft get invisible. I
>>think automatic culling system is culling the aircraft from the scene. I
>>have try to add ;
>>
>>viewer.getCamera()->setComputeNearFarMode(
>>osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR );
>>
>>
> If you turn off automatic clipping range calculation you will have to
> specify a suitable range yourself. Did you check the range you use?
>
> Paul
Hi Paul,
I didn't check the range after I use
"viewer.getCamera()->setComputeNearFarMode(
osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR );" command.
How can I do and what will it give me? Actually I don't understand what is for.
Thanks..
>
>>std::cout<<"NearFarMode : "<getComputeNearFarMode()>cullingMode &= ~ (
>>osg::CullStack::SMALL_FEATURE_CULLING );
>>viewer.getCamera()->setCullingMode( cullingMode );
>>
>>then result is same. Why my little aircraft culling from scene? How can I fix
>>this problem?
>>
>>Thanks so much...
>>
>>
>>
>>ÜMİT UZUN
>>
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