Hi Mathieu,
I've tried your windows.ive and the suggested mods to osgviewerQT and
it works fine even for running 6 viewers consecutively using
osgviewerQT windows.ive, but if I add --QOSGWidget I get a crash on
the second run.
FYI, I'm running under Linux.
What command line are you using?
Robert.
On Mon, May 5, 2008 at 5:18 PM, Mathieu Champlon
<[EMAIL PROTECTED]> wrote:
> Hello,
>
> I'm facing a problem with the osg Qt integration on several different
> Windows configurations (using NVidia GF 8600 cards, on both XP and Vista),
> with osg 2.2.0 and osg 2.4.0.
>
> As a (short) example is better than a (long) explanation, here is how to
> reproduce it :
> 1. apply the following changes to examples/osgviewerQT/osgviewerQT.cpp
> (basically the goal is to run the application twice) :
>
> 36c36
> < int main( int argc, char **argv )
> ---
> > int run( int argc, char **argv )
> 57a58,63
> > }
> >
> > int main( int argc, char **argv )
> > {
> > run( argc, argv );
> > run( argc, argv );
>
> 2. run examples/osgviewerQT on windows.ive (from the attached windows.zip)
> 3. notice the scene showing up : several window frames floating in the air
> 4. close the window
> 5. notice the trashed 'cubist' scene showing up the second time, indeed
> quite different from the first time
>
> I can send the texture used in the .ive if needed, can it be a problem with
> the way it has been created ?
>
> Any suggestion on how to investigate further ?
>
> Thanks !
>
> MAT.
>
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>
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