Hi Mathieu,

I've tried your windows.ive and the suggested mods to osgviewerQT and
it works fine even for running 6 viewers consecutively  using
osgviewerQT windows.ive, but if I add --QOSGWidget I get a crash on
the second run.

FYI, I'm running under Linux.

What command line are you using?

Robert.

On Mon, May 5, 2008 at 5:18 PM, Mathieu Champlon
<[EMAIL PROTECTED]> wrote:
> Hello,
>
>  I'm facing a problem with the osg Qt integration on several different
> Windows configurations (using NVidia GF 8600 cards, on both XP and Vista),
> with osg 2.2.0 and osg 2.4.0.
>
>  As a (short) example is better than a (long) explanation, here is how to
> reproduce it :
>  1. apply the following changes to examples/osgviewerQT/osgviewerQT.cpp
> (basically the goal is to run the application twice) :
>
>  36c36
>  < int main( int argc, char **argv )
>  ---
>  > int run( int argc, char **argv )
>  57a58,63
>  > }
>  >
>  > int main( int argc, char **argv )
>  > {
>  >     run( argc, argv );
>  >     run( argc, argv );
>
>  2. run examples/osgviewerQT on windows.ive (from the attached windows.zip)
>  3. notice the scene showing up : several window frames floating in the air
>  4. close the window
>  5. notice the trashed 'cubist' scene showing up the second time, indeed
> quite different from the first time
>
>  I can send the texture used in the .ive if needed, can it be a problem with
> the way it has been created ?
>
>  Any suggestion on how to investigate further ?
>
>  Thanks !
>
>  MAT.
>
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>
>
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