Hi Chris,

There isn't any major changes to rendering in 2.4.0, so you should get
pretty well the same performance profile from 2.4.0.

Perhaps it's an issue as simply as build options - are you compiling
under Release build under 2.4?

Robert.

On Tue, May 6, 2008 at 8:59 PM, DC Fennell <[EMAIL PROTECTED]> wrote:
>
>
> Hi everybody,
>
> Our application is loading IVEs and DDS textures. With OSG 2.4.0, the load
> times seem to have been increased significantly and the framerate in our
> scenes has decreased around 10%. It's quite difficult to figure out what
> exactly has caused this based on the changes from 2.2.0 to 2.4.0.
>
> Does anyone have any possible explanations for this behavior?
>
> Thanks
> Chris
>
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