All, I started with an .rgb texture. I compressed as a .dds texture with mipmaps. I have a .flt model (airfield) that uses the .dds texture. I converted the .flt model to .ive so that the .dds texture is now embedded. The mipmaps don't appear to be working at all. So I did a test where I edited the .dds texture to be a different color on each mip level. Red for the original texture size. When I fly backwards from the .ive model, it never changes from the red texture as far back as I can fly and still see it. Any thoughts?
David Riepl Visualization IG/DB Team Training Systems & Services The Boeing Company 314-777-4741 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

