All,
I started with an .rgb texture.  I compressed as a .dds texture with
mipmaps.  I have a .flt model (airfield) that uses the .dds texture.  I
converted the .flt model to .ive so that the .dds texture is now
embedded.  The mipmaps don't appear to be working at all.
So I did a test where I edited the .dds texture to be a different color
on each mip level.  Red for the original texture size.  When I fly
backwards from the .ive model, it never changes from the red texture as
far back as I can fly and still see it.
Any thoughts?

David Riepl
Visualization IG/DB Team
Training Systems & Services
The Boeing Company
314-777-4741

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