Hi David,

Mipmapping will only be selected if mipmap minification filtering is
enabled for the texture so it could be that for you model
the magnification filter is set to something like NEAREST or LINEAR
instead of LINEAR_MIPMAP_LINEAR.

Try converting your file to .osg and browse through to where the
texture is setup to see.

Robert.

On Thu, May 8, 2008 at 10:39 PM, Riepl, David M
<[EMAIL PROTECTED]> wrote:
> All,
> I started with an .rgb texture.  I compressed as a .dds texture with
> mipmaps.  I have a .flt model (airfield) that uses the .dds texture.  I
> converted the .flt model to .ive so that the .dds texture is now
> embedded.  The mipmaps don't appear to be working at all.
> So I did a test where I edited the .dds texture to be a different color
> on each mip level.  Red for the original texture size.  When I fly
> backwards from the .ive model, it never changes from the red texture as
> far back as I can fly and still see it.
> Any thoughts?
>
> David Riepl
> Visualization IG/DB Team
> Training Systems & Services
> The Boeing Company
> 314-777-4741
>
> _______________________________________________
> osg-users mailing list
> [email protected]
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>
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