> 
> Hi Björn,
> 
> However, I wouldn't ever recommend using GLUT to anyone, the 
> osgviewerGLUT example is really just their for those familiar 
> with GLUT based OpenGL examples to see how the OSG can play 
> nice with GLUT.  GLUT is still a incredible limited though, 
> and deliberately so as it was never intended to do more than 
> support a few simple OpenGL examples.
> 
> Using the OSG's inbuilt window capabilities will provide you 
> with a far more flexible and scalable viewer, so there is no 
> real technical need for GLUT, it only adds limitations to OSG 
> applications, rather any additional functionality.
> 
> Robert.

The reason for us thinking of using GLUT and not just sticking with pure OSG is 
that we want to use the built-in menu capabillities of GLUT. But perhaps there 
is a simple OSG way of doing that as well?

/Björn
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