> > Hi Björn, > > However, I wouldn't ever recommend using GLUT to anyone, the > osgviewerGLUT example is really just their for those familiar > with GLUT based OpenGL examples to see how the OSG can play > nice with GLUT. GLUT is still a incredible limited though, > and deliberately so as it was never intended to do more than > support a few simple OpenGL examples. > > Using the OSG's inbuilt window capabilities will provide you > with a far more flexible and scalable viewer, so there is no > real technical need for GLUT, it only adds limitations to OSG > applications, rather any additional functionality. > > Robert.
The reason for us thinking of using GLUT and not just sticking with pure OSG is that we want to use the built-in menu capabillities of GLUT. But perhaps there is a simple OSG way of doing that as well? /Björn _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

