Zoltán wrote on Monday 19 May 2008: > Adrian Egli wrote on Sunday 18 May 2008: > > ready to check in. please test
> The ShadowTexture (--st) is the only shadow technique > that works on my system (Linux openSuSE 10.3, ATI-X300 > with proprietary fglrx driver), but this worked the same > with 2.3.4 (svn) Well, not exactly true: --ssm sort of does something, but not what it should. I can see the glider and the base, some shadows moving, but not where they should. .../OpenSceneGraph/Data > osgshadow --ssm --base glider.osg glLinkProgram "" FAILED Program "" infolog: Fragment shader(s) failed to link, no vertex shader(s) defined. Fragment Shader not supported by HW .../OpenSceneGraph/Data > Hum, no shader in hardware ... let's see: .../OpenSceneGraph/Data > glxinfo | grep -i shader GL_ARB_fragment_program, GL_ARB_fragment_shader, GL_ARB_multisample, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shader_objects, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_envmap_bumpmap, GL_ATI_fragment_shader, .../OpenSceneGraph/Data > So there is some shader in the HW, but not recognised. Apart from the obvious (ATI drivers suck) I don't know what to think of this. > .../OpenSceneGraph/Data > osgshadow --pssm -2 > PSSM PolygonOffset: units=0.5 factor=0.5 > PSSM PolygonOffset: units=0.5 factor=0.5 > PSSM PolygonOffset: units=0.5 factor=0.5 BTW, this proves that I tested the 2.4.0 OSG, because these values are different in 2.3.4 bye Zoltán -- ____________________________________ Zoltan http://sourceforge.net/projects/zsim ____________________________________ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

