Zoltán wrote on Monday 19 May 2008:
> Adrian Egli wrote on Sunday 18 May 2008:
> > ready to check in. please test

> The ShadowTexture (--st) is the only shadow technique
> that works on my system (Linux openSuSE 10.3, ATI-X300
> with proprietary fglrx driver), but this worked the same
> with 2.3.4 (svn)

Well, not exactly true: --ssm sort of does something, but 
not what it should. I can see the glider and the base, some 
shadows moving, but not where they should.

.../OpenSceneGraph/Data > osgshadow --ssm --base glider.osg
glLinkProgram "" FAILED
Program "" infolog:
Fragment shader(s) failed to link, no vertex shader(s) 
defined.
Fragment Shader not supported by HW
.../OpenSceneGraph/Data >

Hum, no shader in hardware ... let's see:

.../OpenSceneGraph/Data > glxinfo | grep -i shader
GL_ARB_fragment_program, GL_ARB_fragment_shader, 
GL_ARB_multisample,
GL_ARB_point_parameters, GL_ARB_point_sprite, 
GL_ARB_shader_objects,
GL_ARB_vertex_program, GL_ARB_vertex_shader, 
GL_ARB_window_pos,
GL_ATI_draw_buffers, GL_ATI_envmap_bumpmap, 
GL_ATI_fragment_shader,
.../OpenSceneGraph/Data >      

So there is some shader in the HW, but not recognised. Apart 
from the obvious (ATI drivers suck) I don't know what to 
think of this.

> .../OpenSceneGraph/Data > osgshadow --pssm -2
> PSSM PolygonOffset: units=0.5 factor=0.5
> PSSM PolygonOffset: units=0.5 factor=0.5
> PSSM PolygonOffset: units=0.5 factor=0.5

BTW, this proves that I tested the 2.4.0 OSG, because these 
values are different in 2.3.4

bye

Zoltán





-- 
 
____________________________________

Zoltan

http://sourceforge.net/projects/zsim
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