Hi Robert and all, I am porting a project from OSG 2.3 to the latest SVN and I have a problem with particles. I use ParticleSystems to make a custom smoke effect, but with the latest SVN my smoke don't stop to flicker.
To have the same behavior as before I have to revert the changes on ParticleSystem.cpp from the 17 march : "Introduce osgParticle::ParticleSystem::s/getParticleScaleReferenceFrame() to help manage the scaling of particles, whether they should be relative to the local coordiante frame of the particle system, or be in world coordinates." Any hint on what to do to have my particles working as before without reverting these changes ? Is it a possible bug, or do I need to set new things ? Thanks in advance ! -- Serge Lages http://www.tharsis-software.com
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