Hi. I have a question about ImageStream updating - how it must be by design? Image and ImageStream both haven't methods such as setUpdateCallback or traverse, therefore I see only one way - using different thread for updating, but it is dangerous because updating thread may update image while texture reads it.
So I saw code of xine plugin but I don't understand xine-lib using very well and I didn't get full comprehension of updating process realized there. Regards, Valery _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org