Hi.

I have a question about ImageStream updating - how it must be by design?
Image and ImageStream both haven't methods such as setUpdateCallback or
traverse, therefore I see only one way - using different thread for
updating, but it is dangerous because updating thread may update image
while texture reads it.

So I saw code of xine plugin but I don't understand xine-lib using very
well and I didn't get full comprehension of updating process realized
there.

Regards,
Valery

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