Hi Hesicong,

Seems I missed adding a few RenderStage::setClear*() to
CullVisitor::apply(Camera&).  These are now added and checked into
SVN.

Could you let me know if things now work fine for you.

Robert.

On Sat, May 24, 2008 at 7:32 AM, hesicong2006 <[EMAIL PROTECTED]> wrote:
> Hi, Robert:
> You added setClearDepth function to camera last few days, it works very fine
> with ordinary camera. But when I try to setClearDepth with a RTT camera, it
> does work.
> To reproduce this BUG, I take latest SVN version of osgprerender.cpp example
> to show you.
> I add
> camera->setClearDepth(0);
> to line 321. Default depth value is 1,and default depth function is LESS. So
> if I set the value to 0, camera will render no scene because all the depth
> value is NOT LESS than 0.
> But the result scene on the flag is same as before. I also modified the
> value to any value between 0 and 1, the scene remain the same. So I'm sure
> setClearDepth() is working for RTT camera.
>
> My system configuration:
> Nvidia Geforce 8800GTS with 174.55 driver.
> Windows Server 2008
>
>
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>
>
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