I have a camera drawback and have some legacy OpenGL code that needs to know the size of the viewport. I've tried various combinations of Viewer->GetCamera() in the main. And the callback class does not seem to have anything that can get to the viewport.
Currently I am just using win32 api calls to get the screen resolution, which works when in full screen mode. This has got to be so trivial that no one has posted on the subject, at least that I could find. Thank you, Eric _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

