Hi Eric,

To get he screen resolution you need to the
osg::GraphicsContext::WindowSystemInterface and query the
getScreenResolution methods.  Have a look at the osgcamera example for
guidance.

Robert.

On Thu, May 29, 2008 at 9:17 PM, eheft <[EMAIL PROTECTED]> wrote:
> I have a camera drawback and have some legacy OpenGL code that needs
> to know the size of the viewport. I've tried various combinations of
> Viewer->GetCamera() in the main. And the callback class does not seem
> to have anything that can get to the viewport.
>
> Currently I am just using win32 api calls to get the screen
> resolution, which works when in full screen mode.
>
> This has got to be so trivial that no one has posted on the subject,
> at least that I could find.
>
> Thank you,
> Eric
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>
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