Hi Yefei, I can't offer any insight into the multi-cpu issue, but I think the environment variable OSG_THREADING is the one that you want to use. -Justin
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Yefei He Sent: Thursday, May 29, 2008 6:18 PM To: OSG Users Subject: [osg-users] Problem with osgProducerViewer on new GeForce videocards Hello, folks, Some time ago there was a discussion here about osgviewer rendering junk when running in multi-threaded mode on newer GeForce video cards and multi-core CPUs. One solution was to use single-threaded mode instead. This works on my own Windows XP box as well, but when I tried osgProducerViewer, it seems to render junk regardless of what threading mode I'm using. I tried setting the environmental variable OSG_CAMERA_THREADING to SingleThreaded to make it run in single threaded mode. At least that's what I think as the way to turn the producer viewer into single-threaded mode. Has anybody encountered this as well? Found solutions? My set up has a Intel Core2 Quad Q9300 and two GeForce 9800GX2 cards, although right now there are only two displays connected to a single video card. Cheers, Yefei _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or g _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org