Hi, Justin,
Thanks for the info. Yes, I think "OSG_THREADING" is used by the
newer osgViewer, which alternatively takes the option --SingleThreaded
or --CullDrawThreadPerContext, etc. to switching between threading modes.
On the other hand, the older Producer based osgProducerViewer does use
"OSG_CAMERA_THREADING" to determine threading mode.
Regards,
Yefei
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of Vican, Justin E.
> Sent: Thursday, May 29, 2008 5:23 PM
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] Problem with osgProducerViewer on new GeForce
> videocards
>
> Hi Yefei,
> I can't offer any insight into the multi-cpu issue, but I think the
> environment variable OSG_THREADING is the one that you want to use.
> -Justin
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Yefei
> He
> Sent: Thursday, May 29, 2008 6:18 PM
> To: OSG Users
> Subject: [osg-users] Problem with osgProducerViewer on new GeForce
> videocards
>
> Hello, folks,
>
> Some time ago there was a discussion here about osgviewer
> rendering junk when running in multi-threaded mode on newer
> GeForce video cards and multi-core CPUs. One solution was to
> use single-threaded mode instead. This works on my own Windows
> XP box as well, but when I tried osgProducerViewer, it seems
> to render junk regardless of what threading mode I'm using. I
> tried setting the environmental variable OSG_CAMERA_THREADING
> to SingleThreaded to make it run in single threaded mode. At
> least that's what I think as the way to turn the producer
> viewer into single-threaded mode. Has anybody encountered
> this as well? Found solutions? My set up has a Intel Core2
> Quad Q9300 and two GeForce 9800GX2 cards, although right now
> there are only two displays connected to a single video card.
>
> Cheers,
>
> Yefei
>
>
>
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