Hi all,

I am developing an app where i need to have SphereSegment-like geometry
changing dynamically, so i just wanted to know the advantages that
osgSim::SphereSegment implementation has (using drawImplementation with
direct calls to OpenGL) over the use of osg::Vec3Array and
osg::PrimitiveSets. Are this direct calls to OpenGL a efficient way of doing
things with this type of shape? or do you think that a similar
implementation using osg::PrimitiveSets will be equivalent.

Sorry if my question is too basic, but i need to simulate a radar beam and
the intersections with the terrain so i thougth of using osgSim::LineOfSight
to compute the masked beam volume.

Thanks in advance.

-- 
Enrique...
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