Paul,
The program is pretty large with lots of dependencies, so I'm not sure
I can attach it here:
By SVN head, do you mean using OSG 2.4 instead of 2.3.7?
Here is the stack trace:
Stack Trace :
>
osg33-osgd.dll!std::_Vector_const_iterator<osg::ref_ptr<osg::Node>,std::allocator<osg::ref_ptr<osg::Node>
> >::operator++() Line 117 + 0x33 bytes C++
osg33-osgd.dll!std::_Vector_iterator<osg::ref_ptr<osg::Node>,std::allocator<osg::ref_ptr<osg::Node>
> >::operator++() Line 337 C++
osg33-osgd.dll!osg::Group::traverse(osg::NodeVisitor & nv={...})
Line 60 + 0x8 bytes C++
osg33-osgd.dll!osg::NodeVisitor::traverse(osg::Node & node={...})
Line 181 + 0x1c bytes C++
osg33-osgUtild.dll!osgUtil::GLObjectsVisitor::apply(osg::Node &
node={...}) Line 36 + 0xf bytes C++
osg33-osgd.dll!osg::NodeVisitor::apply(osg::Group & node={...})
Line 236 + 0x22 bytes C++
osg33-osgd.dll!osg::Group::accept(osg::NodeVisitor & nv={...})
Line 38 + 0x41 bytes C++
osg33-osgd.dll!osg::Group::traverse(osg::NodeVisitor & nv={...})
Line 62 + 0x25 bytes C++
osg33-osgd.dll!osg::NodeVisitor::traverse(osg::Node & node={...})
Line 181 + 0x1c bytes C++
osg33-osgUtild.dll!osgUtil::GLObjectsVisitor::apply(osg::Node &
node={...}) Line 36 + 0xf bytes C++
osg33-osgd.dll!osg::NodeVisitor::apply(osg::Group & node={...})
Line 236 + 0x22 bytes C++
osg33-osgd.dll!osg::NodeVisitor::apply(osg::Transform &
node={...}) Line 248 + 0x22 bytes C++
osg33-osgd.dll!osg::NodeVisitor::apply(osg::Camera & node={...})
Line 249 + 0x22 bytes C++
osg33-osgd.dll!osg::Camera::accept(osg::NodeVisitor & nv={...})
Line 46 + 0x41 bytes C++
osg33-osgUtild.dll!osgUtil::GLObjectsOperation::operator()(osg::GraphicsContext
* context=0x033a6dc0) Line 174 + 0x2f bytes C++
osg33-osgd.dll!osg::GraphicsOperation::operator()(osg::Object *
object=0x033a6dc0) Line 50 + 0x19 bytes C++
osg33-osgd.dll!osg::OperationThread::run() Line 413 + 0x26 bytes
C++
osg33-osgd.dll!osg::GraphicsThread::run() Line 40 C++
ot10-OpenThreadsd.dll!OpenThreads::ThreadPrivateActions::StartThread(void
* data=0x032b29b8) Line 112 + 0xf bytes C++
msvcr80d.dll!_callthreadstartex() Line 348 + 0xf bytes C
msvcr80d.dll!_threadstartex(void * ptd=0x0320de50) Line 331 C
kernel32.dll!7c80b50b()
[Frames below may be incorrect and/or missing, no symbols loaded
for kernel32.dll]
kernel32.dll!7c8399f3()
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