Not without more info. Your app was somehow executing some code that
wasn't thread-safe, possibly a callback or a custom node.
-Paul
On May 30, 2008, at 9:04 AM, Mike Greene wrote:
Paul - Thanks! That fixed the problem.
Can you explain why this was needed?
Paul Martz wrote:
Try forcing SingleThreaded, either in your app by calling
Viewer::setThreadModel, or with the env var
OSG_THREADING=SingleThreaded.
-Paul
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