Not without more info. Your app was somehow executing some code that wasn't thread-safe, possibly a callback or a custom node.
   -Paul

On May 30, 2008, at 9:04 AM, Mike Greene wrote:

Paul - Thanks!  That fixed the problem.

Can you explain why this was needed?

Paul Martz wrote:

Try forcing SingleThreaded, either in your app by calling Viewer::setThreadModel, or with the env var OSG_THREADING=SingleThreaded.
   -Paul
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