I want to use it as a data structure, so that I can load and manipulate some osg models, and rendering and culling should be done through OpenGL
On Fri, May 30, 2008 at 1:50 PM, Robert Osfield <[EMAIL PROTECTED]> wrote: > Hi Siddharth, > > I'm not clear on what you actually want to do. Do you want to > rendering using the OSG, or just use the OSG purely as a data > structure? > > Robert. > > On Fri, May 30, 2008 at 4:22 AM, Sid <[EMAIL PROTECTED]> wrote: > > Hi, > > > > Is there any way, I could load an osg model, use some of the osg api > > functionalities in an opengl code and render it using opengl, > > not through osg as in osgviewerGLUT example. > > > > > > -- > > Siddharth Choudhary > > > > > > _______________________________________________ > > osg-users mailing list > > osg-users@lists.openscenegraph.org > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Siddharth Choudhary IIIT Hyderabad
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