I want to use it as a data structure, so that I can load and manipulate some
osg models, and rendering and culling should
be done through OpenGL



On Fri, May 30, 2008 at 1:50 PM, Robert Osfield <[EMAIL PROTECTED]>
wrote:

> Hi Siddharth,
>
> I'm not clear on what you actually want to do.  Do you want to
> rendering using the OSG, or just use the OSG purely as a data
> structure?
>
> Robert.
>
> On Fri, May 30, 2008 at 4:22 AM, Sid <[EMAIL PROTECTED]> wrote:
> > Hi,
> >
> > Is there any way, I could load an osg model, use some of the osg api
> > functionalities in an opengl code and render it using opengl,
> > not through osg as in osgviewerGLUT example.
> >
> >
> > --
> > Siddharth Choudhary
> >
> >
> > _______________________________________________
> > osg-users mailing list
> > osg-users@lists.openscenegraph.org
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> >
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



-- 
Siddharth Choudhary
IIIT Hyderabad
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