Hi Sid,

On Sat, May 31, 2008 at 9:26 AM, Sid <[EMAIL PROTECTED]> wrote:
> I want to use it as a data structure, so that I can load and manipulate some
> osg models, and rendering and culling should
> be done through OpenGL

Well if you want to use the OSG just as a data structure then you're
pretty well on your own - you'll need to write you own custom
NodeVisitor to go through the scene and find all the geometries and
then do with them what you will.

However, what you are doing is far more work that just using the OSG
to do rendering as such really doesn't seem a good use of your time,
or the time that others might have to support you in your odd
approach.

Robert.
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