Hello,
I am trying to build OSG from source, so I followed the explanations
http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/VisualStudio
Now I got the sln File, opened it, tried to build and ended with sth like
150 LNK Errors.
I use the standard folder configuration, so that all lib files should be
placed in lib.
Unfortunately each project links against dependencies in a similar way like
this->
$(NOINHERIT) kernel32.lib user32.lib gdi32.lib winspool.lib shell32.lib
ole32.lib oleaut32.lib uuid.lib comdlg32.lib advapi32.lib ..\..\lib\osgGAd
..\..\lib\osgUtild ..\..\lib\osgd ..\..\lib\OpenThreadsd glu32.lib
opengl32.lib
And I get lots of Linker Errors, since I have no idea why cmake (or whoever)
created a CDUP twice.
Rewriting everything from "..\..\lib\osg" to "osg" (removing the ..\..)
works but is there another way to do this not spending the whole afternoon
rewriting those files? :)
Thanks
Samuel
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