Hello,

I am trying to build OSG from source, so I followed the explanations http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/VisualStudio

Now I got the sln File, opened it, tried to build and ended with sth like 150 LNK Errors.

I use the standard folder configuration, so that all lib files should be placed in lib. Unfortunately each project links against dependencies in a similar way like this->

$(NOINHERIT) kernel32.lib user32.lib gdi32.lib winspool.lib shell32.lib ole32.lib oleaut32.lib uuid.lib comdlg32.lib advapi32.lib ..\..\lib\osgGAd ..\..\lib\osgUtild ..\..\lib\osgd ..\..\lib\OpenThreadsd glu32.lib opengl32.lib

And I get lots of Linker Errors, since I have no idea why cmake (or whoever) created a CDUP twice. Rewriting everything from "..\..\lib\osg" to "osg" (removing the ..\..) works but is there another way to do this not spending the whole afternoon rewriting those files? :)

Thanks
Samuel
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