Hi All
 
I have implemented BRLCAD, which is a CSG based ray tracing api, into an 
Openscenegraph application.  I am currently displaying BRLCAD models in the 
Openscenegraph world by generating a "point cloud" using the native BRLCAD ray 
tracer and rendering that as Osg point geometry.  
 
I would like to display these BRLCAD models by ray trace in Openscenegraph 
(yes, it will be slow!).  I have done some searches through the archives and 
have not found a lot of info.  It appears that I am going to have to use 
glReadPixels and glWritePixels prior to the swapbuffers (I am not using 
osgViewer yet).  Does anyone know of a better method to render via ray trace in 
Openscenegraph?
 
Thanks
 
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