Hi all,
i'm trying to put a node in my scene, and making it following the
cameraNode... for example a textured plane which is always facing the
cam, centered in the viewport and always at the same distance from the
cam... i can't use classical pre-render options do to that because i
want my plane to be really in the scene, to manage zbuffer operations
between other objects and itself for example...
thanks a lot
Eric
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