Eric Pouliquen wrote:
i'm trying to put a node in my scene, and making it following the cameraNode... for example a textured plane which is always facing the cam, centered in the viewport and always at the same distance from the cam... i can't use classical pre-render options do to that because i want my plane to be really in the scene, to manage zbuffer operations between other objects and itself for example...

osg::Camera is-a osg::Group so you could just attach the object to the camera
node and have it placed relative to the camera.

Unless I'm missing something - what do you mean you can't use "classical
pre-render options"?

/ulrich

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