Robert,

This is with osgViewer::CompositeViewer.

The issue is that the last thing drawn ( highest bin ) has an osg::Depth
in its StateSet. The osg::Depth disables write to depth buffer. All
other settings in the osg::Depth are defaults. After the draw traversal
completes, writing to the depth buffer is permanently disabled.

If the thing with osg::Depth in its stateset is culled out, the behavior
stops.

John 

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Sunday, June 15, 2008 1:02 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] RTT, ParticleSystem, Depth

Hi John,

On Wed, Jun 11, 2008 at 8:17 PM, Argentieri, John-P63223
<[EMAIL PROTECTED]> wrote:
> Any ideas? Thanks for your time and consideration!

No ideas I'm afraid, too complex a set up to divine easily guess what
might be up remotely.

Robert.
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