Robert, This is with osgViewer::CompositeViewer.
The issue is that the last thing drawn ( highest bin ) has an osg::Depth in its StateSet. The osg::Depth disables write to depth buffer. All other settings in the osg::Depth are defaults. After the draw traversal completes, writing to the depth buffer is permanently disabled. If the thing with osg::Depth in its stateset is culled out, the behavior stops. John -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Sunday, June 15, 2008 1:02 PM To: OpenSceneGraph Users Subject: Re: [osg-users] RTT, ParticleSystem, Depth Hi John, On Wed, Jun 11, 2008 at 8:17 PM, Argentieri, John-P63223 <[EMAIL PROTECTED]> wrote: > Any ideas? Thanks for your time and consideration! No ideas I'm afraid, too complex a set up to divine easily guess what might be up remotely. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or g _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

